![]() I fly 109 too and i think it's very helpful to keep your stabiliser quite high, i normally stay at -50%, because in your attack dives you need the assistance from it to be able to pull up and out at high speeds now. I use 30 but i have CH pedals that work with springs so its often hard to keep small movements smooth when breaking spring tension. This game recently had a major flight model overhaul, so the extreme acrobatics you may have seen come from the previous era where the planes all behaved more like red bull racing planes.Įveryone is probably going to have their own opinion, but you don't need much sensitivity anymore (and if you had a lot then that will likely be a primary reason why your plane is sluggish).įor sensitivity i would not use about 20 - 30 for pitch (but i have seen some guys say they use 0 now since changes), 0 for roll unless you have a dodgy deadzone then a bit, and rudder i think completely depends on what pedals you have. Once you learnt to master it and can easily defeat a veteran AI flying an Bf-109-E7, you can move on to the 109 and learn the difference. Take the Yak as an introduction to WWII flying. It’s a pretty fast and very forgiving turn-fighter which comes closest (in WWII terms) to what you got accustomed to in ROF. IMO the 109 is not the best beginner plane, particularly for someone coming from ROF. It shouldn’t exceed 0.02 unless you have a very crappy stick. ![]() Another thing to check is the Noise Filter. A higher sensitivity setting makes the plane more sluggish. Lower sensitivity means a more linear input, the plane reacts more vividly, but this makes aiming harder, and you run the danger of inadvertently “overpulling” and stalling your plane. 60% sensitivity feels OK for me for all three axes (I have a short stick as you do, an MSFFB2). High speed combat is more about energy state calculations and fast passes than about constant turning and burning.Īnother thing is your stick settings. And at lower speeds they simply fall out of the sky. At high speeds above 300 kph don’t expect them to behave like lightweight WWI planes. One of the great things in BoX is that you can feel this weight and the resulting inertia. WWII aircrafts are in fact 6 times more “heavy” than WWI planes. One thing is that while the Sopwith Camel has a wing loading of only 31 kg/sqm, the 109 has 181 kg/sqm. Otherwise the sim obviously looks amazing! ![]() It might be the fact that i come from RoF, but i think maybe there is a problem with the controls, because it really felt like i would never be able to do the crazy maneuvers one can see from other pilot's videos, or even do a full horizontal turn in anywhere near 20-22s.Īny thoughts on this? Do i just really suck? :DĪlso, how often do you adjust the stabilizer in-flight? Again, coming from RoF, i am used to pushing the stick constantly, but it might not be necessary here. ![]() Actually it was hard enough for me just to stay in the air :D.īTW i don't think i had damage or something like that, no messages or any signs of such thing in replay. Now, i felt the complete opposite, honestly flying felt very sluggish, like if the controls were ineffective and delayed. I've always read that planes in IL-2 BOS feel twitchy and light compared to other sims (especially Bf-109). What really surprised me was the flying behaviour. I guess locked tailwheel is the way to go? I spent a good amount of time creating crop circles on the ground :D, but i finally managed to take off.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |